Asset3D

A prepacked 3D asset (.gltf, .glb, .obj, .stl, etc.).

Components

Required: Blob

Recommended: MediaType

Optional: OutOfTreeTransform3D

Examples

Simple 3D asset

"""Log a simple 3D asset.""" import sys import rerun as rr if len(sys.argv) < 2: print(f"Usage: {sys.argv[0]} <path_to_asset.[gltf|glb|obj|stl]>") sys.exit(1) rr.init("rerun_example_asset3d", spawn=True) rr.log("world", rr.ViewCoordinates.RIGHT_HAND_Z_UP, static=True) # Set an up-axis rr.log("world/asset", rr.Asset3D(path=sys.argv[1]))

3D asset with out-of-tree transform

"""Log a simple 3D asset with an out-of-tree transform which will not affect its children.""" import sys import numpy as np import rerun as rr from rerun.components import OutOfTreeTransform3DBatch from rerun.datatypes import TranslationRotationScale3D if len(sys.argv) < 2: print(f"Usage: {sys.argv[0]} <path_to_asset.[gltf|glb]>") sys.exit(1) rr.init("rerun_example_asset3d_out_of_tree", spawn=True) rr.log("world", rr.ViewCoordinates.RIGHT_HAND_Z_UP, static=True) # Set an up-axis rr.set_time_sequence("frame", 0) rr.log("world/asset", rr.Asset3D(path=sys.argv[1])) # Those points will not be affected by their parent's out-of-tree transform! rr.log( "world/asset/points", rr.Points3D(np.vstack([xyz.ravel() for xyz in np.mgrid[3 * [slice(-10, 10, 10j)]]]).T), ) asset = rr.Asset3D(path=sys.argv[1]) for i in range(1, 20): rr.set_time_sequence("frame", i) translation = TranslationRotationScale3D(translation=[0, 0, i - 10.0]) rr.log_components("world/asset", [OutOfTreeTransform3DBatch(translation)])